Friday, 20 April 2012

Trespasser : Landscaping II

More updates on level progress,adding plants and vegetation by hand to keep the polycount in check and game running smooth.When the levels finished I will optimise everything within Unity3D,one of the strengths of the program is that it only takes a few minutes to build the game meaning you can jump in and play a standalone .exe version or webplayer version and check it for problems.

Click images to enlarge

The path to the monorail,I'm working my way through
the level adding foliage and smaller objects.


Anonymous said...


tope1983 said...

I just want to share my thoughts about your remake:

The pics I've seen so far really capture the unique style of Trespasser and what I really love is that you don't try to rebuild the original setting but rather recreate it.

For one thing it gives you a certain amount of creative freedom. You can arrange things like you want to stage it. It's a Trespasser of your mind.

And for another thing it allowes you to expand the Trespasser universe. This doesn't only mean more personal input by you - the creator - but also a lot more to explore and discover for us - the players.

So you can try to catch up with the initial goals of Trespasser (We all know that there were really a lot of things that just didn't make it into the final game. Honestly, most of them weren't included.)
And as you already mentioned, you seem to stay true to the gameplay design of the original Trespasser: It was never meant to be a 3D-shooter with dinosaurs, it was a FPSG (first-person-survival-game) where you have to deal with a lifelike world and make your way through it with adventure-like problem solving: use everyday things, arrange them in clever ways and try to take advantage of the natural environment which works like in reality.

I dunno how flexible the unity-engine is and what can be realized but like the other Jurassic Park mods the main concern would be the animation of a dinosaur and how it can interact with the player.
Most of the modders are really talented in modelling and texturing. There was a Jurassic Park mod for Far Cry which also had nice models, there was X-Isle - a mod that was dedicated to the demo of the first cryengine.
Now we have Jurassic Life, a Half Life² modification, Return to Jurassic Park which uses the cry engine 2 and a guy who also tries to remake Trespasser for Crysis.

But despite the topic of Jurassic Park they all have something else in common: huge problems in implementing an animated dinosaur that moves more or less believeable and interacts with the player.
When showing models and/or levels all the mods progress very fast but when it comes to animation, they often stop and as time goes by the mods tend to die.

And it's so easy to understand: as long as you are successfull and see development the motivation is on top. But when you get stuck, work keeps being intense but there's no success or progress and then the motivation goes down rapidly.

So as it seems a rather easy task to create the levels, models and textures, I always think the main concern or primary goal for a Jurassic Park mod would be the animation and interaction with dinosaurs in the game engine.
If that works, if that's achieved, we all know it's just a matter of level design and modelling stuff that has do be done. And as the past of all mods has shown, there are a lot of people who are really great in that.

So especially for your remake of Trespasser I am very curious about your success on animation and I really hope you manage to get it into the unity-engine.
All the other work you have shown just proofs that you are not only very good in modelling and texturing but also in staying true to the heart of Trespasser. What it wanted to be, how it felt and what it aimed for.
For me your project is more interesting than the Crysis-Trespasser-remake because you don't copy the original game. Maybe the unity engine isn't as impressive as the Cry-Engine but for me it's rather uninspiring to simply "hi-res the game" of 1998.
You interprete it. It has more artistic value.

So good luck and keep up your impressive work!

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