Thursday, 9 February 2017

Stellar Tactics - Indie RPG

Recently been working on indie game project 'Stellar Tactics',the game is an early access classic style RPG with lots of variety and depth and a huge open universe to explore.

I've been level designing maps for the game as well as modelling modular space station elements and texturing in Substance painter for an upcoming content update.

Modular Stations. Modelled in Maya / Substance Painter 2

If you are a fan of old school RPG games like Fallout 1/2,XCOM,Wasteland it's well worth checking out-

Saturday, 8 October 2016

Experimenting with .gifs

Monday, 3 October 2016

Tuesday, 27 September 2016

There will be blood!...Vfx Test

Amityville horror house Exterior - Work in progress

Working on the final lighting setup and starting to detail the landscape,street and adding garden props. Using a custom Unreal 4 post processing settings for a film and sharpness,the interior will have it's own post processing with a muted 1970's polaroid style.

Saturday, 10 September 2016

Amityville '76 - Interior modelling 2#

Some more work in progress images,working on detailing the kitchen a bit and adding smaller items.
Basement pool room has all the main items the actual location had and the washer room has lots to go in (washing/dryers,clothes lines).

Kitchen progress - need a lighting pass.

Pool room

Wash/dryer room (seen in The Conjuring 2).

Amityville '76 - Interior modelling

Progress modelling and setting up environments in UE4,lighting is work in progress and materials need a second pass of detail and grime added to some items.Lights / door interaction has been added and I've been experimenting with tonemapping / post-processing to add a 1970's vibe.

Dining room,small interactive props to be added.

Foyer,needs some material adjustment and a few items.

Master bedroom,some small props and reflections to be added.

Sunday, 31 July 2016

Amityville - Modelling progress