Saturday, 19 April 2014

Jurassic Park: Aftermath - Mechanics

Over the last week I've been working on one of the parks bunkers.The power / maintenance shed holds the breaker which in the movie turned power to various areas of the park on and off.For my map I decided to script at least one of the breakers power functions via Cryengine 3 flowgrapth's. Below are some work in progress shots and a video of the breaker in action.

Saturday, 22 March 2014

Friday, 14 February 2014

Era: The Consortium Kickstarter

I recently worked on a project modelling for a tabletop sci-fi RPG game,the models were built to eventually serve as templates and ensure continuity throughout the 2D artwork of the games rulebook.The project has just launched its own Kickstarter page,if you're a fan of tabletop gaming or just looking to support a unique project check it out here Era: The Consortium

Jurassic Park: Aftermath update 3

Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings. The landscaping is currently a work in progress.

Sunday, 9 February 2014

Jurassic Park: Aftermath update 2

Some more new images from my work in Cryengine,I've been looking into viz areas / portals and how they can be used for interior environments as well as doing some modelling in Maya for a couple more key locations.The more time I spend in Cryengine I'm starting to recognise bugs as soon as they crop up but my advice for anyone playing around in the engine is backup your's always just a matter of time before a map gets corrupted.You can also now follow the project on Facebook

Night in the park.In game shot.

Emergency bunker 1- work in progress

Raptor cage model added into game.

Maintenance shed work in progress.

Sunday, 2 February 2014

Jurassic Park: Aftermath update

Over the last couple days I've got back into Cryengine 3 and my Jurassic park project has made some progress.There's been a lot of environment detail added as well as new models and smaller details like custom load screen and music/ sound fx. You can also now follow the project on Facebook

The raptor pit,I worked on learning more about setting up time based weather fx.

Jungle road shot,connecting some of the areas I built previously with vegetation and tracks.

Raptor cage.Quick model just to add something smaller into the map.

Sunday, 22 December 2013

Speed Modelling / Product renders

Over the last few months I worked on a pretty wide variety of projects,one of these was modelling and rendering prototypes/products.I worked on everything from key-chains to colanders building models for 3d printing and interactive displays.The real challenge was to get them modelled and rendered within a deadline of just a few hours for promotional campaigns/websites,this is just a handful of the ones I worked on.

Weightlifting straps model and product render-

Prototype of a series of light-up photo booths -

Model and Rendering of an electronic pulse massager-

Saturday, 16 November 2013

Jurassic park-Cryengine 3

At the start of the year I played around a bit in Cryengine 3 building a Jurassic Park environment,I recently was looking into Cryengine's camera tools more in depth and spent some playing around and making a video with project.I experimented a little more with the and camera fx,animation and looked at how the engine's time of day lighting worked and could be customised.

You can also now follow this project on Facebook for updates -

Still shot using camera depth blur.