Saturday, 23 June 2018

Amityville '76 - Concept poster

Quick little challenge I worked on making a early 80's style poster sheet for my Amityville project.

I looked at the original theatrical posters for the first 2 Amityville movies for a bit of inspiration and the background is an in-game screenshot.

Amityville - Engine update

The past few months I've been working on a couple of different project and not had a huge amount of time to work on my own little side project but finally got a few hours to get back into it.

First priority was an engine update, made the jump from Unreal 4.17 - 4.19 with not too many issue's coming up (hopefully it fixed a few I had also). The environment itself is nearing completion of the first major stage, only one room totally empty so next step is details,props..and more props.




Friday, 22 December 2017

Amityville - Livingroom / Basement

Progress this week has been on dressing the living-room and basement laundry with props and modelling additional ones to add. I tracked down the make / model of the 'DeFeo' family's piano and modelled that as an addition and finally got around to filling all those painting frames.

Friday, 8 December 2017

Amityville - High Hopes

Working on filling out some areas of the environment this week,the garage / boat house have started to come together and also done some work on the infamous Amityville 'red room' which in reality is a cramped little space under the stairs.Also been working on the post processing effects for rendering the game with a 1970's camera look,not totally visible in the screenshots.It's an effect that will need some testing to hit the right look without being annoying visually I think.







Sunday, 3 September 2017

Amityville - All Night Laundry

Exploring media player's in Unreal 4 this week combined with lighting and threw in some particles for fun. The t.v was inspired by "Poltergeist",playing out the end of the night with the national anthem and some stock footage I edited together (as well as in joke 'Indian head' image).

Elsewhere I've been modelling some props,big stuff like fridges/washers as well as random items throughout the house. The main areas getting some progress is the basement which was pretty well stocked for laundry day (based on photos I've came across). The area needs a pass of decals and clutter but is coming together.













































Saturday, 19 August 2017

Amityville Environment's

In my free time this week I've been working on improving and updating rooms in my Amityville house re-creation.

After looking at some 75-76 era photos I noticed some elements were slightly off in my models so added missing items and polished some existing areas like the bathroom and put more detail into window frames and baseboards.

The kitchen also had a revamp with new units added and set up the blueprints for interaction with cabinet doors / drawers.

Master bathroom,added in deco fixtures and updated textures.

Added proper fixtures to all the sash windows.

New cabinets that match the real house,just a few props / decorative items missing.

Tuesday, 15 August 2017

Amityville Investigation : Kitchen





























Another quick .gif experiment (with cliched horror character appearance).Updated to Unreal 4.17 this week so been checking out volumetric's and making sure all my blueprints were still working.Made some progress updating various elements and experimenting a bit with materials.

Thursday, 10 August 2017

Amityville 1976 - Investigation.





























Worked on updating the environment and messing around in UE4 editor and experimenting with some more .gifs using Premiere and throwing in some VCR style effects.