|Still shot using camera depth blur.|
Saturday, 16 November 2013
At the start of the year I played around a bit in Cryengine 3 building a Jurassic Park environment,I recently was looking into Cryengine's camera tools more in depth and spent some playing around and making a video with project.I experimented a little more with the and camera fx,animation and looked at how the engine's time of day lighting worked and could be customised.
Thursday, 3 October 2013
Frigate model built for Halo 4 Spatan Ops cinematic's by Axis Animation.Another model I built for the cg series this was seen in the episode one UNSC Infinity launch sequence.Various sections were built to be animated including small details like the railings and the main platform which extended out.
|Colin Kaszynski 2012 / Axis Animation|
|Click to Enlarge|
Friday, 23 August 2013
Another prop render for Halo 4,this one is the driver attachment which is used to bolt the Spartans suit pieces on.The driver is supported on the arm and can be automated or manually used and has three head attachments for the various bolt types.The model has some fairly complex parts (the main body being cylindrical to tapered and the front piece holding the drills in particular).
|Modelled in Maya 2012.Click to Enlarge.|
Thursday, 22 August 2013
Spent a little time working on my website and adding some additional shots to my showreel in the last few days,had lots of renders going so added some new work to the portfolio section and a a whole new blog section with some highlights I've posted over the last year,check out the new gallery's here - http://www.conceptcrash.com/
Wednesday, 21 August 2013
Another set of renders from my work on Halo 4 Spartan Ops series,this time I thought I'd show some the mechanical props I worked on.These two pieces are part of the machine that placed the heavy amour onto the Spartans.The turnaround time on the models was fairly quick and the pieces would eventually be fully rigged and animated for the episode.
|Giro Arm attachments.|
|The helmet/hood piece,the arm is able to fully retract into the main body.|
Saturday, 17 August 2013
I'm currently working on a massive update to my main website and rendering out some shots from projects from the last year,in particular some of my work from Halo 4 Spartan Ops series and also updating my blog with some of the model shots.This a couple of quick untextured renders of an early scene I worked on,it was a fairly clean prison corridor environment intended to be largely made up of concrete walls with an overhead security rail system.
|Colin Kaszynski 2012|
|Modelled in Maya 2012.|
Friday, 9 August 2013
Another character I modelled but ultimately wasn't used in animation I don't think,this is the second version of the puppy dog I built as the first was slightly less stylised model with a more proportionate head/body.It still needed a little additional work adding a collar but thought I would put it into the scene and do a render of it to see how it turned out.
|Quick shot I set up and rendered in Mental ray.|
|Modelled in Maya,click to enlarge.|
Thursday, 8 August 2013
Here's a look at some of the environment I modelled/textured and lit for the animation project,the street set was a 1950's american style suburb and I tried to give it a middle america / town feel with wide roads which could be later filled with period cars,water tower and picket fences.As it was for an animation project I also tried to separate the houses by using different colours on the woodwork so each characters house would be more identifiable.
|The first house I worked on for the scene was for the animations|
love interest. Maya fur and paint fx were used for the vegetation.
|Maya screengrab looking out from the porch onto the street.|