Friday, 27 April 2012

Random render of the day

Took a 10 Min break to do some random rendering of an speed model from a few months ago,playing about with lighting and shader's just to experiment...

Friday, 20 April 2012

Trespasser : Landscaping II

More updates on level progress,adding plants and vegetation by hand to keep the polycount in check and game running smooth.When the levels finished I will optimise everything within Unity3D,one of the strengths of the program is that it only takes a few minutes to build the game meaning you can jump in and play a standalone .exe version or webplayer version and check it for problems.

Click images to enlarge

The path to the monorail,I'm working my way through
the level adding foliage and smaller objects.

Tuesday, 17 April 2012

Trespasser: Landscaping

Spent a few hours working on my Jurassic park game today,mostly adding landscape detailing like rocks and plants and working on textures.The area is coming together slowly ready for some animation tests later this week hopefully.

Shots taken in the program on medium settings.

Overhead of the beach construction site

Sunday, 8 April 2012

Jurassic park:Gameplay

I thought I'd add some information on this project since I've had some questions and have only really been showing screenshots here on my blog.
This project started just over a month ago and I've been working about an hour or two a day on the project,its a solo project and the aim was originally to create something for my portfolio and also something Jurassic park based.So far after about 30 hours work the modelling of the first level is almost finished and I'm now adding trees,vegetation and painting the landscape as well as getting the technical stuff sorted like collisions and sounds.I'm using Unity to make the game,for one reason..Cryengine doesn't run well on my laptop,simple as that.
So what about the gameplay?..I've been looking into how dinosaur AI could be done since before the project started and checking out potential prefab sets that could be used in the game,as with the original Trespasser my game isn't intended to be a dinosaur shooter,I'm more interested in creating something closer to survival and exploration game.

Check out the construction site for an idea of scale.

Friday, 6 April 2012

Trespasser:The beach 2#

Click to enlarge.

Tuesday, 3 April 2012

Trespasser: Low poly props

Adding some more models into my Jurassic park game project,low poly digger and construction site lights and cabin.The digger was built fairly quickly and still needs some texture work and extra detail to the front section,built in Maya.

Click to enlarge images.Shot from in the game engine,terrain is unfinished.

Digger prop needs additional work and bump mapping.

Monday, 2 April 2012

Low-poly concepts/props

Images from a game I worked on last year,these are various simple sci-fi gun turrets add-ons for ships and space stations,the concepts were kept low poly for use in Heroengine.

Sunday, 1 April 2012

Trespasser:The beach

Work in progress putting together the beach environment for my Jurassic park game remake,sadly not using Cryengine but making the most of Unity3D to get the game looking decent.

Will add smoke particles to the final scene.