Friday, 22 December 2017

Amityville - Livingroom / Basement

Progress this week has been on dressing the living-room and basement laundry with props and modelling additional ones to add. I tracked down the make / model of the 'DeFeo' family's piano and modelled that as an addition and finally got around to filling all those painting frames.

Friday, 8 December 2017

Amityville - High Hopes

Working on filling out some areas of the environment this week,the garage / boat house have started to come together and also done some work on the infamous Amityville 'red room' which in reality is a cramped little space under the stairs.Also been working on the post processing effects for rendering the game with a 1970's camera look,not totally visible in the screenshots.It's an effect that will need some testing to hit the right look without being annoying visually I think.

Sunday, 3 September 2017

Amityville - All Night Laundry

Exploring media player's in Unreal 4 this week combined with lighting and threw in some particles for fun. The t.v was inspired by "Poltergeist",playing out the end of the night with the national anthem and some stock footage I edited together (as well as in joke 'Indian head' image).

Elsewhere I've been modelling some props,big stuff like fridges/washers as well as random items throughout the house. The main areas getting some progress is the basement which was pretty well stocked for laundry day (based on photos I've came across). The area needs a pass of decals and clutter but is coming together.

Saturday, 19 August 2017

Amityville Environment's

In my free time this week I've been working on improving and updating rooms in my Amityville house re-creation.

After looking at some 75-76 era photos I noticed some elements were slightly off in my models so added missing items and polished some existing areas like the bathroom and put more detail into window frames and baseboards.

The kitchen also had a revamp with new units added and set up the blueprints for interaction with cabinet doors / drawers.

Master bathroom,added in deco fixtures and updated textures.

Added proper fixtures to all the sash windows.

New cabinets that match the real house,just a few props / decorative items missing.

Tuesday, 15 August 2017

Amityville Investigation : Kitchen

Another quick .gif experiment (with cliched horror character appearance).Updated to Unreal 4.17 this week so been checking out volumetric's and making sure all my blueprints were still working.Made some progress updating various elements and experimenting a bit with materials.

Thursday, 10 August 2017

Amityville 1976 - Investigation.

Worked on updating the environment and messing around in UE4 editor and experimenting with some more .gifs using Premiere and throwing in some VCR style effects.

Friday, 4 August 2017

Making some progress on modelling the Amityville house,working out some of the third floor rooms and finding reference photos from the time period.
Have most of the main furniture in place and need to another pass of detailing,making it more lived in looking and adding smaller items. Unreal 4 recently updated to version 4.16 also so looking forward to some experimenting with volumetric lighting / fog.

Thursday, 27 April 2017

Amityville - Teaser

Spent an afternoon exploring with Unreal 4's sequencer and matinee,mostly just needed a break from modelling and wanted to use some of the tools I'm less familiar with.
I ended up putting together a little teaser video for fun in the editor,still a lot of progress needed on filing the house model with more objects.Also been testing out the latest preview version of Unreal,still seems to have a lighting bug unfortunately but new volumetric lighting looks interesting.

Thursday, 20 April 2017

Amityville progress - Master bedroom 360

360 image showing work in progress on the master bedroom,over the last week I worked on updating the scale of the model to be more accurate as well as adding some additional items and experimenting with baking the lighting. The reflections in the 360 image didn't turn out as expected so will have to look into that issue as well as adding clutter to the room although currently is very close to how the room was photographed in 1976.

Amityville '76 - Master Bedroom
Controls make take a moment to load

Wednesday, 5 April 2017

Showreel update

Working on some website updates and a little adjusting of my showreel,latest version with some additional footage toward the end.

Random Render of the day - Mech Walker

Not posted much of the more random projects / models I worked on in a while but came across this little mech model I made for a short project I worked on last year.The model was to be used for a top down game browser rts game and would have been rigged and shot as animation sequences for the game.

Friday, 17 March 2017

Amityville - 360 Image Test 3

360 Panorama of the house exterior.For this test I tried increasing the lighting on the environment a little more since it appeared dark in some screenshots,the export process for the panoramic images is pretty quick and easy whereas a 360 YouTube video is a lot more complex and will use keyframing,camera movement.Currently waiting on the next version update on Unreal before I start that.

Image controls may take a moment to load,can be viewed via Flickr by clicking image also.

Amityville Exterior

Wednesday, 15 March 2017

Amityville - 360 Image Test 2

Second interactive 360 panorama test. This shows work in progress on Missy's room,recreated from photos of the Amityville house in 1976.There are still details to add like grime to woodwork as well as all the smaller objects littering the room and on shelves.

Image controls may take a moment to load.

Amityville Bedroom

Saturday, 11 March 2017

Amityville - 360 Image Test

Doing some experimenting with Unreal 4's 360 plugins,this is my first test image for a still inside my game map.Process is fairly quick but getting the image embedded into my blog took a bit searching,drag on the image to give it a try.Eventually the aim will be a full YouTube 360 video.

Image controls may take a moment to load.


Thursday, 9 February 2017

Stellar Tactics - Indie RPG

Recently been working on indie game project 'Stellar Tactics',the game is an early access classic style RPG with lots of variety and depth and a huge open universe to explore.

I've been level designing maps for the game as well as modelling modular space station elements and texturing in Substance painter for an upcoming content update.

Modular Stations. Modelled in Maya / Substance Painter 2

If you are a fan of old school RPG games like Fallout 1/2,XCOM,Wasteland it's well worth checking out-