Showing posts with label Vray. Show all posts
Showing posts with label Vray. Show all posts

Tuesday, 11 December 2012

3dsMax/Vray render

I pretty much finished my first proper 3dsmax/Vray scene,I could have spent ages adding in more details and objects but the project gave me a good overview of how to model,texture and light.I originally added some other pieces like curtains and blinds,pillows and other props but the scene just started to get cluttered.I have a good understanding of Max now but still think Maya is my preferred software simply because its what I learnt first and I find the tools a little more precise.

Colin Kaszynski 2012.3dsMax/Vray.

Click images to enlarge.

Speed concept/Illustration

Decided to do some quick concept modelling in 3dsmax/Vray just for fun,this is unfinished illustrative scene I put together in just under 2hrs. Still need to add some legs,detail the whole body and add some other props like a robot rattle and other toys as well as doing a proper lighting set up in Vray.

Robot baby concept.



Monday, 3 December 2012

3dsMax / Vray Day 4

Small update on this scene,just adding more details like the table,cabinet and clock.Still need to add wall lights,cushions and curtains.Learning more of Max and Vray and getting used to the interface,I pretty much have all the basics now I need to finish the scene and maybe work on something a little more closer to my own style of work.


Friday, 30 November 2012

3dsMax / Vray Day 3

Another few hours learning 3dsMax and adding details to my interior scene,built a chess board prop to add and some other pieces and took a look at a tutorial on creating fur.Playing around with Vray's materials and starting to get used to the program now,should have all the basics down by time this shots done.

Fairly basic but fun to build,should make a nice little detail for the interior
Wip.Starting to fill the shot,need to add centre table next.


Thursday, 29 November 2012

3dsMax / Vray Day 2

Working on some more detailed modelling in 3dsMax,this is work in progress on a study/living room interior scene.I started modelling the chairs to get used to the modelling tools for something a little more complex and building up the scene gradually,still a lot of texture work to be done and playing around with Vray's lighting and rendering settings.One thing I've noticed about Max in comparison to Maya is that selecting objects feels a lot less precise,it's easy to just grab something by accident and move it.Looking around the tool bar I found there's multiple ways to grab objects but I miss the precision that Maya has and find Max's camera a little more sticky to move around scenes with.

Wip. Still need to finish the chairs and add other furniture and texture details.

Wednesday, 21 November 2012

3dsMax / Vray Day 1

Finally decided was time to get learning some 3dsmax and Vray,I've been putting it off for a while but figured would be a good thing to add to my skills so watched some quick tutorials and jumped into playing about.The biggest challenge switching from Maya to Max is for sure learning the different tool names,rather than watching hours of tutorials I goggled the ones I needed and got right to it,this is the first scene I modelled in Max,learning the tools and a little about Vray (still need work on UV mapping and materials).
Starting a more complex scene soon as I have free time to get into the details of Max modelling,its a slower process than Maya but I'm looking forward to trying some of the plugins and extra tools Max offers.

Pretty basic and not too many detailed objects but taught me all the basics in an afternoon.