I started modelling in Maya and up first was the visitor centre,the model was an interesting challenge as the interior and exterior are pretty unrelated and there's limited information in the film about layout.It's built fairly (but not exact) to the film with the scale differences being tackled later in Cryengine.
|The exterior and interior wall/roof height is vastly different in the film.|
|Click images to enlarge|
Next up was the interior,although in the film it appears pretty simple the set itself is pretty much filled with curves,everything from the walls to the bannisters flow and the aim was to keep it relatively low polygon and clean for the game engine.
|My main focus was the ground floor and basic layout,you can see the 1st floor still requires extra work.|
|I added some basic debris but will fill in the missing props later.|
The 3rd larger environment model was the raptor enclosure,fairly quick to model as it uses a lot of repeats and mirrors and is a solid blocky structure built to withstand the jungle.
|The basic set,lights are to be added later to the side walls.|
And finally the Jurassic park ford Explorer.In terms of reference it was the easiest to get images for and too iconic not to include,again I kept the model low poly and worked out the texturing in photoshop.
|The base model,the doors at this point are separates so it can later be a usable in game.|
|Basic texturing,still need to add explorer logo / dirtmaps and interior.|
There was lots of other modelling also to be done,electric fences and smaller props such as lights,roadtracks and the Jurassic park gates at this point I began importing into the engine and setting up the basics of the environment...