Friday, 8 December 2017
Amityville - High Hopes
Working on filling out some areas of the environment this week,the garage / boat house have started to come together and also done some work on the infamous Amityville 'red room' which in reality is a cramped little space under the stairs.Also been working on the post processing effects for rendering the game with a 1970's camera look,not totally visible in the screenshots.It's an effect that will need some testing to hit the right look without being annoying visually I think.
Labels:
Amityville,
Game,
Unreal
Sunday, 3 September 2017
Amityville - All Night Laundry
Exploring media player's in Unreal 4 this week combined with lighting and threw in some particles for fun. The t.v was inspired by "Poltergeist",playing out the end of the night with the national anthem and some stock footage I edited together (as well as in joke 'Indian head' image).
Elsewhere I've been modelling some props,big stuff like fridges/washers as well as random items throughout the house. The main areas getting some progress is the basement which was pretty well stocked for laundry day (based on photos I've came across). The area needs a pass of decals and clutter but is coming together.
Elsewhere I've been modelling some props,big stuff like fridges/washers as well as random items throughout the house. The main areas getting some progress is the basement which was pretty well stocked for laundry day (based on photos I've came across). The area needs a pass of decals and clutter but is coming together.
Labels:
Amityville,
Lighting,
modelling,
Unreal
Saturday, 19 August 2017
Amityville Environment's
In my free time this week I've been working on improving and updating rooms in my Amityville house re-creation.
After looking at some 75-76 era photos I noticed some elements were slightly off in my models so added missing items and polished some existing areas like the bathroom and put more detail into window frames and baseboards.
The kitchen also had a revamp with new units added and set up the blueprints for interaction with cabinet doors / drawers.
After looking at some 75-76 era photos I noticed some elements were slightly off in my models so added missing items and polished some existing areas like the bathroom and put more detail into window frames and baseboards.
The kitchen also had a revamp with new units added and set up the blueprints for interaction with cabinet doors / drawers.
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| Master bathroom,added in deco fixtures and updated textures. |
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| Added proper fixtures to all the sash windows. |
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| New cabinets that match the real house,just a few props / decorative items missing. |
Labels:
Amityville,
Game,
Unreal
Tuesday, 15 August 2017
Amityville Investigation : Kitchen
Another quick .gif experiment (with cliched horror character appearance).Updated to Unreal 4.17 this week so been checking out volumetric's and making sure all my blueprints were still working.Made some progress updating various elements and experimenting a bit with materials.
Labels:
.Gif,
Amityville,
Game
Thursday, 10 August 2017
Amityville 1976 - Investigation.
Worked on updating the environment and messing around in UE4 editor and experimenting with some more .gifs using Premiere and throwing in some VCR style effects.
Labels:
.Gif,
Amityville,
Game
Friday, 4 August 2017
Have most of the main furniture in place and need to another pass of detailing,making it more lived in looking and adding smaller items. Unreal 4 recently updated to version 4.16 also so looking forward to some experimenting with volumetric lighting / fog.
Labels:
Amityville,
Game,
Unreal
Thursday, 27 April 2017
Amityville - Teaser
Spent an afternoon exploring with Unreal 4's sequencer and matinee,mostly just needed a break from modelling and wanted to use some of the tools I'm less familiar with.
I ended up putting together a little teaser video for fun in the editor,still a lot of progress needed on filing the house model with more objects.Also been testing out the latest preview version of Unreal,still seems to have a lighting bug unfortunately but new volumetric lighting looks interesting.
I ended up putting together a little teaser video for fun in the editor,still a lot of progress needed on filing the house model with more objects.Also been testing out the latest preview version of Unreal,still seems to have a lighting bug unfortunately but new volumetric lighting looks interesting.
Labels:
Amityville,
Game,
Video
Thursday, 20 April 2017
Amityville progress - Master bedroom 360
360 image showing work in progress on the master bedroom,over the last week I worked on updating the scale of the model to be more accurate as well as adding some additional items and experimenting with baking the lighting. The reflections in the 360 image didn't turn out as expected so will have to look into that issue as well as adding clutter to the room although currently is very close to how the room was photographed in 1976.
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| Controls make take a moment to load |
Labels:
Amityville,
Game,
Panorama
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