Progress modelling and setting up environments in UE4,lighting is work in progress and materials need a second pass of detail and grime added to some items.Lights / door interaction has been added and I've been experimenting with tonemapping / post-processing to add a 1970's vibe.
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| Dining room,small interactive props to be added. | 
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| Foyer,needs some material adjustment and a few items. | 
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| Master bedroom,some small props and reflections to be added. | 
 
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