Saturday, 8 October 2016
Monday, 3 October 2016
Tuesday, 27 September 2016
Amityville horror house Exterior - Work in progress
Working on the final lighting setup and starting to detail the landscape,street and adding garden props. Using a custom Unreal 4 post processing settings for a film and sharpness,the interior will have it's own post processing with a muted 1970's polaroid style.
Labels:
Amityville,
Game,
Lighting,
Unreal
Saturday, 10 September 2016
Amityville '76 - Interior modelling 2#
Basement pool room has all the main items the actual location had and the washer room has lots to go in (washing/dryers,clothes lines).
Kitchen progress - need a lighting pass. |
Pool room |
Wash/dryer room (seen in The Conjuring 2). |
Labels:
Amityville,
Game,
modelling
Amityville '76 - Interior modelling
Progress modelling and setting up environments in UE4,lighting is work in progress and materials need a second pass of detail and grime added to some items.Lights / door interaction has been added and I've been experimenting with tonemapping / post-processing to add a 1970's vibe.
Dining room,small interactive props to be added. |
Foyer,needs some material adjustment and a few items. |
Master bedroom,some small props and reflections to be added. |
Labels:
Amityville,
Game
Sunday, 31 July 2016
Friday, 1 July 2016
Amityville Landscaping
Starting to detail the landscape and adding props |
The 'High Hopes' sign still to be added plus more plants. |
Labels:
Amityville,
Game,
Unreal
Saturday, 18 June 2016
Unreal 4 - Amityville '76
Basement progress,added new ceiling,bit more texture work |
Bedroom progress - Making wallpaper texture |
Working on fixing light baking issues. |
Labels:
Amityville,
modelling,
Unreal
Monday, 13 June 2016
Saturday, 4 June 2016
Monday, 30 May 2016
Sunday, 22 May 2016
Wednesday, 13 April 2016
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