Wednesday, 17 July 2013

Game Modelling 1#

A recent project I worked on was modelling assets for a game,'Hoarder' is a real time strategy side-scrolling game that uses Unity3D. These models were created for the battle map where you chose the next location to fight or defend and represent village,town and city size challenges.

Village environment,modelled in Maya 2012.

Town map,with more fortifications.

City map,the player clicks the map icons to start battle.


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