Monday, 28 October 2019

Banner Testing

Playing around with some of Facebook's page tools and making a banner video for my page. Also been  exploring Facebook's 3D images and how it might work with Unreal 4,so far I've managed to create some test's using depth visualization and screenshots which work but need so experimenting to get them working correctly.

Saturday, 19 October 2019

Wednesday, 16 October 2019

Saturday, 5 October 2019

Amityville '76



Monday, 17 June 2019

Saturday, 5 January 2019

Amityville - Sequencer Test #2

Another short test from the Amityville project. This was originally part of a much longer sequence,testing out various style and looks as well as hand animating the camera but decided to cut it together instead as a small teaser.

Random render of the day - Mech Spider

Came across this unfinished model / concept built for a tank style mechanical spider I previously posted a few still images of a while back. I think it was built for a rts / isometric style game and intended to be animated and rendered as frames but never completed this version,rendered out the turnaround / still whilst playing around in Marmoset toolbag.


Wednesday, 2 January 2019

Jurassic Park - Visitor Center

Additional .gif from the UE4 / Jurassic Park experiment using the sequencer.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of  the whole map in Cryengine and not as a separate level.



Jurassic Park - Visitor Center 360°

A quick 360° test importing an old model of the Jurassic park visitor center rotunda into Unreal 4 and using 'Nvidia Ansel' to convert the scene into a 360 image. The original model didn't use baked lighting but I created some quick lightmaps for the Unreal version.