Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Thursday, 13 June 2013

Mech Concept render

Another couple of  renders I finished up showing a mech concept I played around with,the model was built fairly quickly as I actually pulled the jaw bone from a T-rex skeleton I had built and added hard edges to the teeth to make it more metal looking.

Mech concept design,Colin Kaszynski 2013.
Click images to enlarge.

Wednesday, 22 June 2011

Random Render Of The Day

Quick/unfinished concept model I built some time ago,I was going to add a character crouching behind the dumpster and destruction in the background.The scene was good practice for my final university project,modelled in Maya in about 6 hours.

Concept robot/city scene.Colin Kaszynski 2011.

Saturday, 11 June 2011

Sci-Fi Mech Modelling scenes

Tuesday, 31 May 2011

Mech Final shot

Some more renders from my final animation project,the tentacled monster was a last minute thing i added,this long shot scene took two days to model in total,made in Maya.


Lower poly model/game concept.Colin kaszynski 2011.

Random render of the day

Fat bot re-texture (just a quick render)

Friday, 20 May 2011

Mecha W.I.P

Work on my final university project is moving along,its a sci-fi/war sort of theme.Im trying to add loads of detail and keep the model clean and lowish poly,still have a lot to do including the main battle scene.

Loading dock and setting out for the battlefield.



Mech Wars

Final projects almost done,lot of modelling in a short space of time,inspired by everything from starship troopers,sucker punch to dune..renders are going and editing is up next.

Final scene work in progress

the starting point for a long pan shot,took 2 days to model and
put together the scene.Colin Kaszynski 2011.