I hate rigging,most folk do.So soon as I had to animate a character model I built the first thing I did was google "Maya auto rigger".There is actually a fair few available for free on Creative Crash but the results are hit and miss,first one I tried was Creature tools which rigs both biped and quadruped characters but didn't seem to work at doing either that well.I had heard a few mentions of Anzovin studio's "the setup machine" and decided to give it a go.Installing it was straight forward and the manual actually was pretty clear for once and after playing about I actually had a rigged character in about 5 minutes,yeah it actually works!.
To rig a character you define the mesh you want to rig and then place a series of tubes over the limbs to set the legs/arms etc,a few adjustments and you hit rig.
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Defining the characters limbs before rigging. |
Initially its a pretty simple setup but it offers various options for paint weighting in order to get limbs moving correct and a basic character can be done in no time.
The project i used the rigged character was for university which meant that I would be working both at home on windows PC and in class on a Mac which didn't have the program installed,luckily characters rigged and saved in Maya scenes work on either and I had no problems with compatibility,I also upgraded my version of Maya and had no problems bringing the rig into the newer version.
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Final rig for my clown character.Colin Kaszynski 2011. |
Overall a definite recommend for anyone who has little or no knowledge about rigging or simply hates doing it and there is also an auto face rigger. Check it out here -
The Setup Machine