Monday, 19 May 2014

Jurassic park Aftermath - Raptor's

Update video showing raptor's in my map,I learning a little more about navigation areas for AI in cryengine and setting up how the AI can move interior-exterior as well as tweaking settings etc.Footage was recorded in editor,raptor and AI was provided by http://www.crynosaurs.com/

Saturday, 17 May 2014

Jurassic Park Aftermath - Screenshots

Currently working on another AI video in my spare time showing the raptor a little but here's some screenshots from the map.The raptor was kindly provided to me the team behind Crynosaurs who took the time to re-create Jurassic park's raptor for Cryengine.



Sunday, 27 April 2014

Jurassic Park Aftermath - AI

Saturday, 19 April 2014

Jurassic Park: Aftermath - Mechanics

Over the last week I've been working on one of the parks bunkers.The power / maintenance shed holds the breaker which in the movie turned power to various areas of the park on and off.For my map I decided to script at least one of the breakers power functions via Cryengine 3 flowgrapth's. Below are some work in progress shots and a video of the breaker in action.


Saturday, 22 March 2014

Friday, 14 February 2014

Era: The Consortium Kickstarter

I recently worked on a project modelling for a tabletop sci-fi RPG game,the models were built to eventually serve as templates and ensure continuity throughout the 2D artwork of the games rulebook.The project has just launched its own Kickstarter page,if you're a fan of tabletop gaming or just looking to support a unique project check it out here http://www.shadesofvengeance.com/



Jurassic Park: Aftermath update 3

Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings. The landscaping is currently a work in progress.


Sunday, 9 February 2014

Jurassic Park: Aftermath update 2

Some more new images from my work in Cryengine,I've been looking into viz areas / portals and how they can be used for interior environments as well as doing some modelling in Maya for a couple more key locations.The more time I spend in Cryengine I'm starting to recognise bugs as soon as they crop up but my advice for anyone playing around in the engine is backup your files..it's always just a matter of time before a map gets corrupted.You can also now follow the project on Facebook  https://www.facebook.com/jurassicparkaftermath


Night in the park.In game shot.



Emergency bunker 1- work in progress




Raptor cage model added into game.








Maintenance shed work in progress.