Showing posts with label Work. Show all posts
Showing posts with label Work. Show all posts

Sunday, 1 November 2015

Supernova - Cinematic Trailer

Launch trailer for a cinematic I worked on for Axis.Supernova is brand new RTS/MOBA game.
I worked on a variety of elements from early blocking out of the environments through to modelling on the project and on the earlier teaser trailer.



Saturday, 31 January 2015

Grey Goo Launch Trailer

Another modelling/shading project I worked on recently was the trailer for 'Grey Goo',a brand new RTS game by Greybox and Petroglyph which is available on steam.The game has a full campaign/story mode with some great cutscenes by Axis animation,check out the trailer below.






Call of Duty®: Advanced Warfare - Exo Zombies Trailer

Here's a  project I worked on a few months ago for Axis animation for Sledgehammer games reveal of Exo Zombies DLC for Call of Duty.I worked as modeller for props / environment as well as set dressing and some texture and shading on the project.Check out the trailer below...



 

Sunday, 27 July 2014

Dead Island 2 - E3 Trailer

The 2nd E3 2014 trailer I worked was Dead Island 2 for Axis animation.It was a fantastic project to be involved in,during my time on the project I worked on modelling/texturing of environments,vehicles and props throughout the entire trailer and saw it progress from the early stages to completion.It's been a great experience working in the studio and I know I would have loved the final trailer even it wasn't a part making it (was a big fan of the 1st trailer!).




Crackdown - E3 Trailer

This year I was lucky enough to be involved in two projects for E3 2014,the first being the trailer for an all new Crackdown game for Xbox One.I was involved in layout as well as a little modelling for the trailer,it was a great project to be involved with that has a really unique style,some fantastic use of colour and an epic finale.

"The long-awaited new instalment of a gaming favourite! Microsoft is bringing a whole new meaning to open world gaming and Axis has had the joy of bringing that vision to life in our brand new trailer for Crackdown on Xbox One.
The Agency is back and it's time to show what new tricks they have up their nano-tech sleeves. The reveals will blow you away.Director Stephen Donnelly worked closely with the Art and Design team on the game to create a unique visual style that’s simply stunning. This feast for the eyes will set your heart racing and move you to the edge of your seat as our highly choreographed chain of events unfolds and defies expectations.....
It’s bigger, it’s better and it’s new and exclusive for Xbox One."Copyright by Axis Animation & Microsoft.

Catch Clyde - Augmented reality app

As part of the official Glasgow's Commonwealth games you can now download the Catch Clyde augmented reality app,working with Interference Pattern and IC mobile Ltd I worked on some environment/prop modelling for the app.

"Scan the Glasgow 2014 banners situated around Scotland with your smartphone to unlock different 3D poses of Clyde doing Commonwealth sports, and enjoy fun daily challenges during the Games for a chance to win special prizes.You can also view selected Games Venues as 3D models on your tickets, giving you a chance to take a piece of Glasgow home with you".

The app is available via GooglePlay and iTunes 



Realtime environment simulation

Earlier this year I worked on a project designing,modelling and texturing environments for a realtime training simulation tool for Imparta Ltd using Unity3D,the environments created were a backdrop to Mecanim character animations that would guide the trainee through various scripted simulations.Below are some work in progress shots of the hotel and office environments showing testing for light mapping / baking in Unity.























Saturday, 28 June 2014

Era: The Consortium 2

Here's some additional images produced at the start of the year for rpg /tabletop game project
http://www.shadesofvengeance.com/ .The 3d models were to be used as reference for 2D artwork to ensure consistent base design when recreated as artwork from different angles.





Friday, 14 February 2014

Era: The Consortium Kickstarter

I recently worked on a project modelling for a tabletop sci-fi RPG game,the models were built to eventually serve as templates and ensure continuity throughout the 2D artwork of the games rulebook.The project has just launched its own Kickstarter page,if you're a fan of tabletop gaming or just looking to support a unique project check it out here http://www.shadesofvengeance.com/



Sunday, 22 December 2013

Speed Modelling / Product renders

Over the last few months I worked on a pretty wide variety of projects,one of these was modelling and rendering prototypes/products.I worked on everything from key-chains to colanders building models for 3d printing and interactive displays.The real challenge was to get them modelled and rendered within a deadline of just a few hours for promotional campaigns/websites,this is just a handful of the ones I worked on.


Weightlifting straps model and product render- http://crowngear.net



Prototype of a series of light-up photo booths - http://www.vegaseventbooth.com/



Model and Rendering of an electronic pulse massager-  http://www.trumedic.com/

Tuesday, 30 April 2013

Environment Modelling

Recently I've been working on some modelling for an indie RTS/FPS game project called Minions of Steel.Here's a render of some the environment modelling I was working on that was built to be used for a trailer / cinematic.To find out more and support the game visit https://www.facebook.com/gameMOS

Maya modelling / lighting.Colin Kaszynski 2013

Friday, 1 March 2013

Animation Screening

Monday 4th of March is the premier of a project I worked on last year,Stoke your Fires film festival in Staffordshire will be the first to show 3D animated short "Goodluck Mr. Gorsky".I worked environment and character modelling on the film,will update with some more info soon...

Click to enlarge

Tuesday, 19 February 2013

Halo 4:Spartan Ops finale

Halo 4's cinematic series 'Spartan Ops' came to an end yesterday with the 10th episode Exodus.I worked environment modelling on the series part-way through last year and its been really exciting watching as new episodes came online. With the finale out it was a nice surprised to see they had added full credits,a very cool little end to what's been an amazing project.

Made my day!




















Monday, 3 December 2012

Making of Halo 4 Spartan Ops

Spartan Ops is now on its 5th episode.The company behind it 'Axis Animation' (best known for the Dead Island trailer) has released a 'Making of..' showing some of the production of the cgi mini series.I was lucky enough to work environment modelling on the series and its been really exciting waiting for weekly episodes to come out and looking out for my models/scenes.Earlier this year I got see some of the concepts and animatic's for shots I was working on,its been great seeing it from that early work to the final quality and it  was an amazing experience.With 5 more episodes to go there's lots more to come..

Friday, 9 November 2012

Latest work: Halo 4

A few months back I worked on a very cool project,after a long wait it's finally been released.Halo 4!.I worked modelling environments and props on the 'Spartan ops' cinematic mini series.Each week for ten weeks a CGI short movie kicks of new downloadable game content for the Xbox game starting this week with Episode 1: Departure. I'm in the process of updating my website so eventually I will collect together the scenes I worked on and post some more detailed information (as well as updates on a few more upcoming projects) but for now here's the first episode,the majority of my work on this episode starts from around the 3:50 mark.