Showing posts with label Halo 4. Show all posts
Showing posts with label Halo 4. Show all posts

Thursday, 3 October 2013

CG Modelling - Environment Props 3#

Frigate model built for Halo 4 Spatan Ops cinematic's by Axis Animation.Another model I built for the cg series this was seen in the episode one UNSC Infinity launch sequence.Various sections were built to be animated including small details like the railings and the main platform which extended out.

Colin Kaszynski 2012 / Axis Animation

Click to Enlarge

Friday, 23 August 2013

CG Modelling - Environment Props 2#

Another prop render for Halo 4,this one is the driver attachment which is used to bolt the Spartans suit pieces on.The driver is supported on the arm and can be automated or manually used and has three head attachments for the various bolt types.The model has some fairly complex parts (the main body being cylindrical to tapered and the front piece holding the drills in particular).
Modelled in Maya 2012.Click to Enlarge.

Wednesday, 21 August 2013

CG Modelling - Environment Props

Another set of renders from my work on Halo 4 Spartan Ops series,this time I thought I'd show some the mechanical props I worked on.These two pieces are part of the machine that placed the heavy amour onto the Spartans.The turnaround time on the models was fairly quick and the pieces would eventually be fully rigged and animated for the episode.

Giro Arm attachments.
The helmet/hood piece,the arm is able to fully retract into the main body.

Saturday, 17 August 2013

CG Modelling - Environment

I'm currently working on a massive update to my main website and rendering out some shots from projects from the last year,in particular some of my work from Halo 4 Spartan Ops series and also updating my blog with some of the model shots.This a couple of quick untextured renders of an early scene I worked on,it was a fairly clean prison corridor environment intended to be largely made up of concrete walls with an overhead security rail system.

Colin Kaszynski 2012


Modelled in Maya 2012.

Saturday, 27 April 2013

Making of Halo 4 Spartan Ops - Part 2

With Spartan Ops now complete I'm working on updating my showreel with some of the shots I worked on from the CG cinematic's,clocking in at 10 episodes and over 50 minutes of full cgi animation this is the 2nd part of Axis animations look at the massive production behind creating the Halo universe as a weekly episodic series.

Tuesday, 19 February 2013

Halo 4:Spartan Ops finale

Halo 4's cinematic series 'Spartan Ops' came to an end yesterday with the 10th episode Exodus.I worked environment modelling on the series part-way through last year and its been really exciting watching as new episodes came online. With the finale out it was a nice surprised to see they had added full credits,a very cool little end to what's been an amazing project.

Made my day!




















Saturday, 15 December 2012

Halo 4 Spartan Ops modelling part 1

Spartan ops is currently on hiatus over Christmas but I thought I'd post some screenshots of some of the scenes/elements I worked on from the first episode,once the entire series is done I will be cutting my shots together and putting together a new showreel. The full episode can be viewed here - Spartan Ops Episode 1
I modelled the large armoury command tower and some connecting stair platforms between levels.

The ceiling to floor tower appears in various shots throughout the series.

Quite a few elements here I modelled,including the driver that drills/bolts the suits on and the mech arms.

The hood piece containing the mech arm which lowers and puts on the Spartan helmets.

Final shot of the Spartan stepping out.


Monday, 3 December 2012

Making of Halo 4 Spartan Ops

Spartan Ops is now on its 5th episode.The company behind it 'Axis Animation' (best known for the Dead Island trailer) has released a 'Making of..' showing some of the production of the cgi mini series.I was lucky enough to work environment modelling on the series and its been really exciting waiting for weekly episodes to come out and looking out for my models/scenes.Earlier this year I got see some of the concepts and animatic's for shots I was working on,its been great seeing it from that early work to the final quality and it  was an amazing experience.With 5 more episodes to go there's lots more to come..

Friday, 9 November 2012

Latest work: Halo 4

A few months back I worked on a very cool project,after a long wait it's finally been released.Halo 4!.I worked modelling environments and props on the 'Spartan ops' cinematic mini series.Each week for ten weeks a CGI short movie kicks of new downloadable game content for the Xbox game starting this week with Episode 1: Departure. I'm in the process of updating my website so eventually I will collect together the scenes I worked on and post some more detailed information (as well as updates on a few more upcoming projects) but for now here's the first episode,the majority of my work on this episode starts from around the 3:50 mark.