Update video showing raptor's in my map,I learning a little more about navigation areas for AI in cryengine and setting up how the AI can move interior-exterior as well as tweaking settings etc.Footage was recorded in editor,raptor and AI was provided by http://www.crynosaurs.com/
Showing posts with label Trespasser. Show all posts
Showing posts with label Trespasser. Show all posts
Monday, 19 May 2014
Saturday, 22 March 2014
Friday, 14 February 2014
Jurassic Park: Aftermath update 3
Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings.
The landscaping is currently a work in progress.
Labels:
Cryengine,
Game,
Jurassic Park,
Trespasser
Sunday, 9 February 2014
Jurassic Park: Aftermath update 2
Some more new images from my work in Cryengine,I've been looking into viz areas / portals and how they can be used for interior environments as well as doing some modelling in Maya for a couple more key locations.The more time I spend in Cryengine I'm starting to recognise bugs as soon as they crop up but my advice for anyone playing around in the engine is backup your files..it's always just a matter of time before a map gets corrupted.You can also now follow the project on Facebook https://www.facebook.com/jurassicparkaftermath
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| Night in the park.In game shot. |
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| Emergency bunker 1- work in progress |
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| Raptor cage model added into game. |
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| Maintenance shed work in progress. |
Labels:
Cryengine,
Game,
Jurassic Park,
Project,
Trespasser
Sunday, 2 February 2014
Jurassic Park: Aftermath update
Over the last couple days I've got back into Cryengine 3 and my Jurassic park project has made some progress.There's been a lot of environment detail added as well as new models and smaller details like custom load screen and music/ sound fx. You can also now follow the project on Facebook https://www.facebook.com/jurassicparkaftermath
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| The raptor pit,I worked on learning more about setting up time based weather fx. |
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| Jungle road shot,connecting some of the areas I built previously with vegetation and tracks. |
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| Raptor cage.Quick model just to add something smaller into the map. |
Labels:
Cryengine,
Game,
Jurassic Park,
Trespasser
Saturday, 16 November 2013
Jurassic park-Cryengine 3
At the start of the year I played around a bit in Cryengine 3 building a Jurassic Park environment,I recently was looking into Cryengine's camera tools more in depth and spent some playing around and making a video with project.I experimented a little more with the and camera fx,animation and looked at how the engine's time of day lighting worked and could be customised.
You can also now follow this project on Facebook for updates - https://www.facebook.com/jurassicparkaftermath
You can also now follow this project on Facebook for updates - https://www.facebook.com/jurassicparkaftermath
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| Still shot using camera depth blur. |
Labels:
Cryengine,
Game,
Jurassic Park,
Trespasser
Friday, 8 March 2013
Jurassic park : Aftermath - Modelling
So about a month ago I spent the afternoon playing about in Cryengine 3 and after building a quick environment I was hooked.I decided to bite the bullet and in my spare time over the last three weeks learn the program in more depth and rather than randomly doing tutorials jumped head first into a project.I had been playing with making a Jurassic park game in Unity engine off and on for close to a year so that was my starting point and rather than rebuilding what I had already worked on I returned to the environment of the first film.
I started modelling in Maya and up first was the visitor centre,the model was an interesting challenge as the interior and exterior are pretty unrelated and there's limited information in the film about layout.It's built fairly (but not exact) to the film with the scale differences being tackled later in Cryengine.
The 3rd larger environment model was the raptor enclosure,fairly quick to model as it uses a lot of repeats and mirrors and is a solid blocky structure built to withstand the jungle.
And finally the Jurassic park ford Explorer.In terms of reference it was the easiest to get images for and too iconic not to include,again I kept the model low poly and worked out the texturing in photoshop.
I started modelling in Maya and up first was the visitor centre,the model was an interesting challenge as the interior and exterior are pretty unrelated and there's limited information in the film about layout.It's built fairly (but not exact) to the film with the scale differences being tackled later in Cryengine.
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| The exterior and interior wall/roof height is vastly different in the film. |
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| Click images to enlarge |
Next up was the interior,although in the film it appears pretty simple the set itself is pretty much filled with curves,everything from the walls to the bannisters flow and the aim was to keep it relatively low polygon and clean for the game engine.
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| My main focus was the ground floor and basic layout,you can see the 1st floor still requires extra work. |
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| I added some basic debris but will fill in the missing props later. |
The 3rd larger environment model was the raptor enclosure,fairly quick to model as it uses a lot of repeats and mirrors and is a solid blocky structure built to withstand the jungle.
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| The basic set,lights are to be added later to the side walls. |
And finally the Jurassic park ford Explorer.In terms of reference it was the easiest to get images for and too iconic not to include,again I kept the model low poly and worked out the texturing in photoshop.
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| The base model,the doors at this point are separates so it can later be a usable in game. |
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| Basic texturing,still need to add explorer logo / dirtmaps and interior. |
There was lots of other modelling also to be done,electric fences and smaller props such as lights,roadtracks and the Jurassic park gates at this point I began importing into the engine and setting up the basics of the environment...
Labels:
Cryengine,
Jurassic Park,
maya,
Trespasser
Monday, 28 January 2013
Teaser...
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| Click for fullsize. |
Labels:
Jurassic Park,
speed,
Trespasser
Tuesday, 22 May 2012
Trespasser: Project update
Over the last few weeks I've been working on a bigger project,modelling and texturing so work on my Trespasser game project has came to a halt.Hopefully when I have free time I can return to it and get it moving again,the plan is to get a fully working AI test into the game which means rigging and animating a Raptor as well as scripting its behaviour.This will most likely be included in the first demo version when this section of the environment is finished.
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| The last stage I worked on was getting progressing through the environment and adding features like waterfalls.This area still needs vegetation added. |
Labels:
Game,
Jurassic Park,
Trespasser,
Unity
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