Showing posts with label Jurassic Park. Show all posts
Showing posts with label Jurassic Park. Show all posts

Monday, 17 June 2019

Wednesday, 2 January 2019

Jurassic Park - Visitor Center

Additional .gif from the UE4 / Jurassic Park experiment using the sequencer.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of  the whole map in Cryengine and not as a separate level.



Jurassic Park - Visitor Center 360°

A quick 360° test importing an old model of the Jurassic park visitor center rotunda into Unreal 4 and using 'Nvidia Ansel' to convert the scene into a 360 image. The original model didn't use baked lighting but I created some quick lightmaps for the Unreal version.

 

Wednesday, 13 April 2016

Friday, 5 June 2015

Jurassic Park Aftermath - Environment Showcase

With Jurassic World coming out next week I decided to put together some of the environments from my project into one video,the runtime was a little long so this mostly just covers the most complete interior areas so far.

Saturday, 30 May 2015

Aftermath - Messing about in Cryengine



Quick video I made just for fun,the project I've been playing about with in my free time is set just a few days/weeks after the events of Jurassic Park but decided to try altering it to appear like a lot longer had passed.


Thursday, 28 May 2015

Environment experiment

Quick experiment in Cryengine,was looking into environment animation and how I could to create larger scale elements (like having the trees pushed out of the way).Ended up using custom wind zones and animating a path through the jungle,the effect was interesting but not as precise as I'd hoped.

Aftermath- Now in .gif form


View post on imgur.com

Monday, 27 April 2015

JP Aftermath - Photography Experiment

A while back saw a image post that used Grand Theft Auto 5's photo mode to take some really nice snapshots from the game world. Decided to give it a try in my own Jurassic Park map making use of the binocular asset for depth of field an a quick bit of Photoshop filtering.






Saturday, 10 January 2015

JP:Aftermath - Environments progress

Here's a bunch of progress/ general image shots covering recent work on the environments.The majority of the work was on adding the waterfall (still in the early stages),exploring particles and I also worked on adding the road and putting in a large tunnel.I expanded some of the surrounding area towards the main section of the park,began work on a small lake and I'm in early stages of adding the kitchen interior.

wip - since updated some of the rock textures

not exactly like the film but matching particle scales has been an issue

Tunnel entrance which runs through hillside,will be adding a lot to interior 

Tunnel exit,adding some vegetation variety into the map 

making this area a little less dense,the lake is just over the ridge.

very early stages of the kitchen,lots of props to add.

once everything's in place will add cube map reflections for the polished metals


Sunday, 14 December 2014

JP:Aftermath - Christmas

I haven't had a lot of spare time to mess about in Cryengine recently but with Christmas coming up I spent an hour transforming my Jurassic Park map a bit for fun using some of Cryengine's winter assets.




Saturday, 11 October 2014

Jurassic Park - Expansion

It's been a while since I've updated my blog on this but still working on learning Cryengine whenever I get any free time and build a Jurassic park based environment.
Recently I worked on expanding into a beach area and explored flowgrapths for elevators and timed events and also reworked the visitor center model a little and started adding the dining room..

improved rotunda,new lighting and shaders

cafe expansion work in progress

cafe exterior,patio needs added

hilltop bar / safari lodge beach























Monday, 19 May 2014

Jurassic park Aftermath - Raptor's

Update video showing raptor's in my map,I learning a little more about navigation areas for AI in cryengine and setting up how the AI can move interior-exterior as well as tweaking settings etc.Footage was recorded in editor,raptor and AI was provided by http://www.crynosaurs.com/

Saturday, 17 May 2014

Jurassic Park Aftermath - Screenshots

Currently working on another AI video in my spare time showing the raptor a little but here's some screenshots from the map.The raptor was kindly provided to me the team behind Crynosaurs who took the time to re-create Jurassic park's raptor for Cryengine.



Sunday, 27 April 2014

Jurassic Park Aftermath - AI

Saturday, 19 April 2014

Jurassic Park: Aftermath - Mechanics

Over the last week I've been working on one of the parks bunkers.The power / maintenance shed holds the breaker which in the movie turned power to various areas of the park on and off.For my map I decided to script at least one of the breakers power functions via Cryengine 3 flowgrapth's. Below are some work in progress shots and a video of the breaker in action.


Saturday, 22 March 2014

Friday, 14 February 2014

Jurassic Park: Aftermath update 3

Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings. The landscaping is currently a work in progress.


Sunday, 9 February 2014

Jurassic Park: Aftermath update 2

Some more new images from my work in Cryengine,I've been looking into viz areas / portals and how they can be used for interior environments as well as doing some modelling in Maya for a couple more key locations.The more time I spend in Cryengine I'm starting to recognise bugs as soon as they crop up but my advice for anyone playing around in the engine is backup your files..it's always just a matter of time before a map gets corrupted.You can also now follow the project on Facebook  https://www.facebook.com/jurassicparkaftermath


Night in the park.In game shot.



Emergency bunker 1- work in progress




Raptor cage model added into game.








Maintenance shed work in progress.









Sunday, 2 February 2014

Jurassic Park: Aftermath update

Over the last couple days I've got back into Cryengine 3 and my Jurassic park project has made some progress.There's been a lot of environment detail added as well as new models and smaller details like custom load screen and music/ sound fx. You can also now follow the project on Facebook  https://www.facebook.com/jurassicparkaftermath

The raptor pit,I worked on learning more about setting up time based weather fx.

Jungle road shot,connecting some of the areas I built previously with vegetation and tracks.

Raptor cage.Quick model just to add something smaller into the map.