My website is now up,still a few details to sort and a few issues but seems to be working,should be updating regularly as new work is done,you can see it here- http://www.conceptcrash.com/
Friday, 29 July 2011
Tuesday, 12 July 2011
Updates...
Been a bit slow to update recently,university degree show was up,hauling myself back to edinburgh and looming graduation.And then there was the website..I had to get myself a .com,couldnt resist and with that i spent the better part of a week trying every possible web building piece of software there is from the eyeball harrasing wix.com to nightmarish "saved by the bell" looking trendywebsite builder.Eventually found one that got the job done and now a work in progress..link coming soon!.
Labels:
University,
Website
Monday, 4 July 2011
Saturday, 25 June 2011
Random Render Of The Day
Some very quick textured/ renders of the buggy vehicle from my university VFX / game concept project,the models are pretty low poly and took about 45mins max to make in Maya.I haven't UV mapped them yet but thought I would try some simple shaders.
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| Mech Buggy Sci-Fi game concept,Maya model.Colin Kaszynski 2011. |
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| Click Images to enlarge.Colin Kaszynski 2011. |
Labels:
maya,
mechs,
modelling,
Random render of the day,
render
Thursday, 23 June 2011
Random Render Of The Day
I spent a few weeks last year jumping from model to model building different scenes and trying out things in Maya,this scene was built over 2 nights when I was looking into interior lighting.
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| Unfinished Diner Scene,Modelled in Maya.Colin Kaszynski 2011. |
Labels:
modelling,
Random render of the day
Wednesday, 22 June 2011
Random Render Of The Day
Quick/unfinished concept model I built some time ago,I was going to add a character crouching behind the dumpster and destruction in the background.The scene was good practice for my final university project,modelled in Maya in about 6 hours.
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| Concept robot/city scene.Colin Kaszynski 2011. |
Labels:
maya,
mechs,
modelling,
Random render of the day,
robots
Sunday, 19 June 2011
The Setup Machine 2 Review
I hate rigging,most folk do.So soon as I had to animate a character model I built the first thing I did was google "Maya auto rigger".There is actually a fair few available for free on Creative Crash but the results are hit and miss,first one I tried was Creature tools which rigs both biped and quadruped characters but didn't seem to work at doing either that well.I had heard a few mentions of Anzovin studio's "the setup machine" and decided to give it a go.Installing it was straight forward and the manual actually was pretty clear for once and after playing about I actually had a rigged character in about 5 minutes,yeah it actually works!.
To rig a character you define the mesh you want to rig and then place a series of tubes over the limbs to set the legs/arms etc,a few adjustments and you hit rig.
Initially its a pretty simple setup but it offers various options for paint weighting in order to get limbs moving correct and a basic character can be done in no time.
The project i used the rigged character was for university which meant that I would be working both at home on windows PC and in class on a Mac which didn't have the program installed,luckily characters rigged and saved in Maya scenes work on either and I had no problems with compatibility,I also upgraded my version of Maya and had no problems bringing the rig into the newer version.
Overall a definite recommend for anyone who has little or no knowledge about rigging or simply hates doing it and there is also an auto face rigger. Check it out here -The Setup Machine
To rig a character you define the mesh you want to rig and then place a series of tubes over the limbs to set the legs/arms etc,a few adjustments and you hit rig.
| Defining the characters limbs before rigging. |
The project i used the rigged character was for university which meant that I would be working both at home on windows PC and in class on a Mac which didn't have the program installed,luckily characters rigged and saved in Maya scenes work on either and I had no problems with compatibility,I also upgraded my version of Maya and had no problems bringing the rig into the newer version.
| Final rig for my clown character.Colin Kaszynski 2011. |
Overall a definite recommend for anyone who has little or no knowledge about rigging or simply hates doing it and there is also an auto face rigger. Check it out here -The Setup Machine
Labels:
Review
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