Wednesday, 16 October 2019
Saturday, 5 October 2019
Monday, 17 June 2019
Saturday, 5 January 2019
Amityville - Sequencer Test #2
Another short test from the Amityville project. This was originally part of a much longer sequence,testing out various style and looks as well as hand animating the camera but decided to cut it together instead as a small teaser.
Labels:
Amityville,
Game,
Unreal,
Video
Random render of the day - Mech Spider
Labels:
Marmoset,
mechs,
modelling,
Random render of the day,
Sci-Fi
Wednesday, 2 January 2019
Jurassic Park - Visitor Center
Additional .gif from the UE4 / Jurassic Park experiment using the sequencer.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of the whole map in Cryengine and not as a separate level.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of the whole map in Cryengine and not as a separate level.
Labels:
.Gif,
Animation,
Jurassic Park,
modelling
Jurassic Park - Visitor Center 360°
A quick 360° test importing an old model of the Jurassic park visitor center rotunda into Unreal 4 and using 'Nvidia Ansel' to convert the scene into a 360 image. The original model didn't use baked lighting but I created some quick lightmaps for the Unreal version.
Labels:
360,
Jurassic Park,
maya,
Unreal
Tuesday, 18 December 2018
Stellar Tactics - Set out into the void!
I wrote a little about Stellar Tactics last year when I worked on some environments and modelling space stations for the Steam game. Since then the game has continued to develop on a massive scale...literally adding a sandbox universe to explore and a ton of new content,patches and more.
If you haven't heard of the game before it's a turn based /tactical sci-fi rts / rpg in which you can explore planets,space stations and outposts and is packed with customisation,combat and upgrades.
A few months back I worked on some new content for the game including putting together some new levels and working on some new ships to be added to the game in a future update.
The ships were built in Maya and textured in Substance painter and the aim was to keep them in the 3- 7,000 poly range with a little higher for some of the bigger cargo ships. Each of the ship has additional customisation with turret points and upgrades that can be added. I've been experimenting with 'Marmoset Toolbag' recently so put together some turntable renders and .Gifs of some of the models.
Stellar Tactics is currently in early access on Steam with frequent updates and active development,
for more information please check out the link below to the Steam store page.
If you haven't heard of the game before it's a turn based /tactical sci-fi rts / rpg in which you can explore planets,space stations and outposts and is packed with customisation,combat and upgrades.
A few months back I worked on some new content for the game including putting together some new levels and working on some new ships to be added to the game in a future update.
for more information please check out the link below to the Steam store page.
Labels:
.Gif,
Game,
render,
Sci-Fi,
Stellar Tactics,
Substance Painter
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