Sunday, 14 December 2014

JP:Aftermath - Christmas

I haven't had a lot of spare time to mess about in Cryengine recently but with Christmas coming up I spent an hour transforming my Jurassic Park map a bit for fun using some of Cryengine's winter assets.




Saturday, 11 October 2014

Jurassic Park - Expansion

It's been a while since I've updated my blog on this but still working on learning Cryengine whenever I get any free time and build a Jurassic park based environment.
Recently I worked on expanding into a beach area and explored flowgrapths for elevators and timed events and also reworked the visitor center model a little and started adding the dining room..

improved rotunda,new lighting and shaders

cafe expansion work in progress

cafe exterior,patio needs added

hilltop bar / safari lodge beach























Sunday, 27 July 2014

Dead Island 2 - E3 Trailer

The 2nd E3 2014 trailer I worked was Dead Island 2 for Axis animation.It was a fantastic project to be involved in,during my time on the project I worked on modelling/texturing of environments,vehicles and props throughout the entire trailer and saw it progress from the early stages to completion.It's been a great experience working in the studio and I know I would have loved the final trailer even it wasn't a part making it (was a big fan of the 1st trailer!).




Crackdown - E3 Trailer

This year I was lucky enough to be involved in two projects for E3 2014,the first being the trailer for an all new Crackdown game for Xbox One.I was involved in layout as well as a little modelling for the trailer,it was a great project to be involved with that has a really unique style,some fantastic use of colour and an epic finale.

"The long-awaited new instalment of a gaming favourite! Microsoft is bringing a whole new meaning to open world gaming and Axis has had the joy of bringing that vision to life in our brand new trailer for Crackdown on Xbox One.
The Agency is back and it's time to show what new tricks they have up their nano-tech sleeves. The reveals will blow you away.Director Stephen Donnelly worked closely with the Art and Design team on the game to create a unique visual style that’s simply stunning. This feast for the eyes will set your heart racing and move you to the edge of your seat as our highly choreographed chain of events unfolds and defies expectations.....
It’s bigger, it’s better and it’s new and exclusive for Xbox One."Copyright by Axis Animation & Microsoft.

Catch Clyde - Augmented reality app

As part of the official Glasgow's Commonwealth games you can now download the Catch Clyde augmented reality app,working with Interference Pattern and IC mobile Ltd I worked on some environment/prop modelling for the app.

"Scan the Glasgow 2014 banners situated around Scotland with your smartphone to unlock different 3D poses of Clyde doing Commonwealth sports, and enjoy fun daily challenges during the Games for a chance to win special prizes.You can also view selected Games Venues as 3D models on your tickets, giving you a chance to take a piece of Glasgow home with you".

The app is available via GooglePlay and iTunes 



Realtime environment simulation

Earlier this year I worked on a project designing,modelling and texturing environments for a realtime training simulation tool for Imparta Ltd using Unity3D,the environments created were a backdrop to Mecanim character animations that would guide the trainee through various scripted simulations.Below are some work in progress shots of the hotel and office environments showing testing for light mapping / baking in Unity.























Saturday, 28 June 2014

Era: The Consortium 2

Here's some additional images produced at the start of the year for rpg /tabletop game project
http://www.shadesofvengeance.com/ .The 3d models were to be used as reference for 2D artwork to ensure consistent base design when recreated as artwork from different angles.





Monday, 19 May 2014

Jurassic park Aftermath - Raptor's

Update video showing raptor's in my map,I learning a little more about navigation areas for AI in cryengine and setting up how the AI can move interior-exterior as well as tweaking settings etc.Footage was recorded in editor,raptor and AI was provided by http://www.crynosaurs.com/

Saturday, 17 May 2014

Jurassic Park Aftermath - Screenshots

Currently working on another AI video in my spare time showing the raptor a little but here's some screenshots from the map.The raptor was kindly provided to me the team behind Crynosaurs who took the time to re-create Jurassic park's raptor for Cryengine.



Sunday, 27 April 2014

Jurassic Park Aftermath - AI

Saturday, 19 April 2014

Jurassic Park: Aftermath - Mechanics

Over the last week I've been working on one of the parks bunkers.The power / maintenance shed holds the breaker which in the movie turned power to various areas of the park on and off.For my map I decided to script at least one of the breakers power functions via Cryengine 3 flowgrapth's. Below are some work in progress shots and a video of the breaker in action.


Saturday, 22 March 2014

Friday, 14 February 2014

Era: The Consortium Kickstarter

I recently worked on a project modelling for a tabletop sci-fi RPG game,the models were built to eventually serve as templates and ensure continuity throughout the 2D artwork of the games rulebook.The project has just launched its own Kickstarter page,if you're a fan of tabletop gaming or just looking to support a unique project check it out here http://www.shadesofvengeance.com/



Jurassic Park: Aftermath update 3

Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings. The landscaping is currently a work in progress.


Sunday, 9 February 2014

Jurassic Park: Aftermath update 2

Some more new images from my work in Cryengine,I've been looking into viz areas / portals and how they can be used for interior environments as well as doing some modelling in Maya for a couple more key locations.The more time I spend in Cryengine I'm starting to recognise bugs as soon as they crop up but my advice for anyone playing around in the engine is backup your files..it's always just a matter of time before a map gets corrupted.You can also now follow the project on Facebook  https://www.facebook.com/jurassicparkaftermath


Night in the park.In game shot.



Emergency bunker 1- work in progress




Raptor cage model added into game.








Maintenance shed work in progress.









Sunday, 2 February 2014

Jurassic Park: Aftermath update

Over the last couple days I've got back into Cryengine 3 and my Jurassic park project has made some progress.There's been a lot of environment detail added as well as new models and smaller details like custom load screen and music/ sound fx. You can also now follow the project on Facebook  https://www.facebook.com/jurassicparkaftermath

The raptor pit,I worked on learning more about setting up time based weather fx.

Jungle road shot,connecting some of the areas I built previously with vegetation and tracks.

Raptor cage.Quick model just to add something smaller into the map.