Sunday, 30 December 2012
Unity Jurassic Park walkthrough
I started a project in my freetime a while back remaking the Jurassic park game Trespasser using Unity3d engine.I haven't had huge amount of time to keep working on it recently but decided to do some quick optimizing of draw distance,billboarding and shadows to get it running smoother and put in a first person camera to take a look at the environment.Still a huge amount of work to do from adding more models and bump mapping to working on the puzzle elements.This is a quick walkthrough video I put together...
Labels:
Game,
Jurassic Park,
Unity
Sunday, 16 December 2012
Speed Modelling
I'm starting a pretty big modelling project in a few days so decided to spent the afternoon modelling and rendering some really quick stuff,playing around and seeing what I come up with.Chose some random subjects and kept the time to an hour or less per scene.
Warhammer speed model (click images to enlarge). |
Diamond Necklace model/concept. |
Maya/Photoshop |
Saturday, 15 December 2012
Halo 4 Spartan Ops modelling part 1
Spartan ops is currently on hiatus over Christmas but I thought I'd post some screenshots of some of the scenes/elements I worked on from the first episode,once the entire series is done I will be cutting my shots together and putting together a new showreel. The full episode can be viewed here - Spartan Ops Episode 1
I modelled the large armoury command tower and some connecting stair platforms between levels. |
The ceiling to floor tower appears in various shots throughout the series. |
Quite a few elements here I modelled,including the driver that drills/bolts the suits on and the mech arms. |
The hood piece containing the mech arm which lowers and puts on the Spartan helmets. |
Final shot of the Spartan stepping out. |
Labels:
Halo 4
Tuesday, 11 December 2012
3dsMax/Vray render
I pretty much finished my first proper 3dsmax/Vray scene,I could have spent ages adding in more details and objects but the project gave me a good overview of how to model,texture and light.I originally added some other pieces like curtains and blinds,pillows and other props but the scene just started to get cluttered.I have a good understanding of Max now but still think Maya is my preferred software simply because its what I learnt first and I find the tools a little more precise.
Colin Kaszynski 2012.3dsMax/Vray. |
Click images to enlarge. |
Speed concept/Illustration
Decided to do some quick concept modelling in 3dsmax/Vray just for fun,this is unfinished illustrative scene I put together in just under 2hrs. Still need to add some legs,detail the whole body and add some other props like a robot rattle and other toys as well as doing a proper lighting set up in Vray.
Robot baby concept. |
Monday, 3 December 2012
Making of Halo 4 Spartan Ops
Spartan Ops is now on its 5th episode.The company behind it 'Axis Animation' (best known for the Dead Island trailer) has released a 'Making of..' showing some of the production of the cgi mini series.I was lucky enough to work environment modelling on the series and its been really exciting waiting for weekly episodes to come out and looking out for my models/scenes.Earlier this year I got see some of the concepts and animatic's for shots I was working on,its been great seeing it from that early work to the final quality and it was an amazing experience.With 5 more episodes to go there's lots more to come..
3dsMax / Vray Day 4
Small update on this scene,just adding more details like the table,cabinet and clock.Still need to add wall lights,cushions and curtains.Learning more of Max and Vray and getting used to the interface,I pretty much have all the basics now I need to finish the scene and maybe work on something a little more closer to my own style of work.
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