Friday, 30 November 2012

3dsMax / Vray Day 3

Another few hours learning 3dsMax and adding details to my interior scene,built a chess board prop to add and some other pieces and took a look at a tutorial on creating fur.Playing around with Vray's materials and starting to get used to the program now,should have all the basics down by time this shots done.

Fairly basic but fun to build,should make a nice little detail for the interior
Wip.Starting to fill the shot,need to add centre table next.


Thursday, 29 November 2012

3dsMax / Vray Day 2

Working on some more detailed modelling in 3dsMax,this is work in progress on a study/living room interior scene.I started modelling the chairs to get used to the modelling tools for something a little more complex and building up the scene gradually,still a lot of texture work to be done and playing around with Vray's lighting and rendering settings.One thing I've noticed about Max in comparison to Maya is that selecting objects feels a lot less precise,it's easy to just grab something by accident and move it.Looking around the tool bar I found there's multiple ways to grab objects but I miss the precision that Maya has and find Max's camera a little more sticky to move around scenes with.

Wip. Still need to finish the chairs and add other furniture and texture details.

Wednesday, 21 November 2012

3dsMax / Vray Day 1

Finally decided was time to get learning some 3dsmax and Vray,I've been putting it off for a while but figured would be a good thing to add to my skills so watched some quick tutorials and jumped into playing about.The biggest challenge switching from Maya to Max is for sure learning the different tool names,rather than watching hours of tutorials I goggled the ones I needed and got right to it,this is the first scene I modelled in Max,learning the tools and a little about Vray (still need work on UV mapping and materials).
Starting a more complex scene soon as I have free time to get into the details of Max modelling,its a slower process than Maya but I'm looking forward to trying some of the plugins and extra tools Max offers.

Pretty basic and not too many detailed objects but taught me all the basics in an afternoon.

Sunday, 11 November 2012

New website & updates...

I spent the last few days designing and building myself a new website,there still a few bugs here and there but its on-line now http://www.conceptcrash.com/ .I will be adding some new videos,renders and all new showreel in the coming weeks as projects come out and I can share more information.Also looking forward to sharing some work in progress shots from the various projects here on my blog,will be updating the most complete work to the news section of my website.

Friday, 9 November 2012

Latest work: Halo 4

A few months back I worked on a very cool project,after a long wait it's finally been released.Halo 4!.I worked modelling environments and props on the 'Spartan ops' cinematic mini series.Each week for ten weeks a CGI short movie kicks of new downloadable game content for the Xbox game starting this week with Episode 1: Departure. I'm in the process of updating my website so eventually I will collect together the scenes I worked on and post some more detailed information (as well as updates on a few more upcoming projects) but for now here's the first episode,the majority of my work on this episode starts from around the 3:50 mark.

 

Thursday, 1 November 2012

Unity 3D: Trespasser environment flythrough

A while back I started a fun little project in my spare time recreating the environment from the game Jurassic park Trespasser,this is a work in progress flythrough of the game map so far.The video is a little long as there was tons to cover,it was created in Maya and Unity3D.
The frame rate is a little jumpy due to compression but check it out in full HD if you can..