Another short test from the Amityville project. This was originally part of a much longer sequence,testing out various style and looks as well as hand animating the camera but decided to cut it together instead as a small teaser.
Saturday, 5 January 2019
Random render of the day - Mech Spider
Labels:
Marmoset,
mechs,
modelling,
Random render of the day,
Sci-Fi
Wednesday, 2 January 2019
Jurassic Park - Visitor Center
Additional .gif from the UE4 / Jurassic Park experiment using the sequencer.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of the whole map in Cryengine and not as a separate level.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of the whole map in Cryengine and not as a separate level.
Labels:
.Gif,
Animation,
Jurassic Park,
modelling
Jurassic Park - Visitor Center 360°
A quick 360° test importing an old model of the Jurassic park visitor center rotunda into Unreal 4 and using 'Nvidia Ansel' to convert the scene into a 360 image. The original model didn't use baked lighting but I created some quick lightmaps for the Unreal version.
Labels:
360,
Jurassic Park,
maya,
Unreal
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