Saturday, 5 January 2019

Amityville - Sequencer Test #2

Another short test from the Amityville project. This was originally part of a much longer sequence,testing out various style and looks as well as hand animating the camera but decided to cut it together instead as a small teaser.

Random render of the day - Mech Spider

Came across this unfinished model / concept built for a tank style mechanical spider I previously posted a few still images of a while back. I think it was built for a rts / isometric style game and intended to be animated and rendered as frames but never completed this version,rendered out the turnaround / still whilst playing around in Marmoset toolbag.


Wednesday, 2 January 2019

Jurassic Park - Visitor Center

Additional .gif from the UE4 / Jurassic Park experiment using the sequencer.
Most of the materials used were fairly basic compared to Unreal's current capability's, the model was originally built with a sparing polycount due to the fact that it loaded seamlessly as part of  the whole map in Cryengine and not as a separate level.



Jurassic Park - Visitor Center 360°

A quick 360° test importing an old model of the Jurassic park visitor center rotunda into Unreal 4 and using 'Nvidia Ansel' to convert the scene into a 360 image. The original model didn't use baked lighting but I created some quick lightmaps for the Unreal version.