Monday, 28 November 2011

Game project: Day 4

Not much free time today but managed to get a little work done on my game environment,I done some experimenting with adding a trees and checking overall performance and had some frame-rate trouble.Am I building a game my pc wont be able to play?!.The solution is going to be keeping number of trees down but placing them well and making sure the landscape as a whole works from ground level,being limited by my computer is getting pretty frustrating!.

Added a cliff-side village,some ruins and large viaduct.
Low poly village,will have more ground objects and stuff on bridge,
terrain still needs painted.

Friday, 25 November 2011

Game project : Day 3

Small update today on environment,added lighthouse and built some more rocks and steps.Lot of landscaping preparing the map for some of the bigger fantasy type buildings.

Colin Kaszynski.2011.

Game project: Day 2

Working on a range of low poly assets and sculpting the terrain for my fantasy world in the Unity game engine.Added some bridges and sculpted out the area a lot more,in the distance there's a place marker for a lighthouse which I hope to build tomorrow if I have time.

Also added some rocks modelled in Maya for the canyon.

Wednesday, 23 November 2011

Unity game project : Day 1

Today I start a new mini project... that's epic of course. I'm building a low poly but large scale open world environment in Maya and Unity engine, I've gone for a fairly traditional fantasy style (so far) in this scene partly because its not a style I would usually go for and for the starting area of this map it works.Lot of modelling,textures and detail to add,first shots show the basic landscaping and today's props.

Entrance to the first village,everything built by me
except the trees.Lots of vegetation to add.
The mountains are roughed out and will develop as I go,
these shots are from in the program (not final in game).

Sunday, 20 November 2011

Speed model sketch

Playing Skyrim and checking out the models and concepts in the game,thought I would do a very quick model inspired by some of the environments just to make a change from other work I'm doing at the moment.Low detail and just threw on a shader to see how it looked.


Friday, 18 November 2011

Sketchbook - Charcoal swan

Another scan from my old sketchbook,original was A3 size,done with charcoal pencils and a bit of acrylic paint.


Thursday, 17 November 2011

Painting - Portrait

Early digital painting from about 3 years ago,this was one of the first to encourage me to continue learning to work using a tablet.Took around 6 hrs to do in Corel painter using chalks.

Wednesday, 16 November 2011

Speed Drawing Mini Ninja Concepts #2

I've been working hard the last few weeks but not a lot of new 3D work to show so thought I would post some more speed sketches,these were based on the Mini Ninjas Wii game and done in second year of University as quick concepts for an animation.Each took 15-20 mins using Photoshop / Wacom.Some more of the concepts can be seen HERE .





Tuesday, 15 November 2011

Inspired 1#

Thought I would post some images of cool work I've seen on the net.These are sculptures by Ray Villafane,the first a massive sand sculpt and the second a massive carved pumpkin sculpt.Check out his website HERE to see more.


Click image for a closer look

Monday, 14 November 2011

HR Giger Species / Old artwork

A few months back I bought 'species design-by hr giger' the art book showing the process behind creating 'Sil' the alien lead on the film Species,I had wanted the book for years but it was always a bit pricey but I did have a old issue of Cinefantastique magazine showing the details making the creature.
I thought Steve Johnson did a good job bringing the creature to life and he mentions in the magazine that he was upset the films lighting was rushed as it meant that Sil's transparent body was never seen properly.One scene which I thought worked perfect was the underwater alien sex scene,created using strobe lights underwater it only lasts a few seconds but that was enough for me to want to draw it.
I was 15 when I drew this from memory,its gotten a bit damaged and dirty over the years,I never did finish it I think because I ran out of the blue pencil I was using!.

The original is about 1 meter x 1 and a half meters big,
I found it pretty crushed and tried to flatten and photograph it.

Saturday, 12 November 2011

Galleon Model

I built this model earlier this year just for fun / practice but never had time to to finish it proper,was playing around in Maya for a bit and thought I would try adding some ncloth sails today.The ship took a couple of hours to build,sails were added in 5 Min's,the body lacks a lot of detail still,I had planned on building quite elaborate hull details.

Friday, 11 November 2011

Painting

This is my first painting done with a Wacom tablet from about a year ago,I switched after my Trust tablet broke.Took a little practice to get used to using Wacom but sped up my work a lot,this was a quick practice painting I did.Could use some blending and clean up.

Thursday, 10 November 2011

Surreal concepts

Back in 2nd year of university I did a surreal animation based on characters interacting,I came across some of the early concept renders on my hard-drive showing how the character would evolve over the course of the animation.In the initial concepts I planned on showing the character as semi transparent with moving pieces inside its body,the idea was inspired by HR Gigers design for 'species' where the alien Sil had translucent skin.



Wednesday, 9 November 2011

Concept Art : Mermaid

Corel painter speed painting from earlier this year,this was a just me playing around with wacom tablet and ended up turning it into a mermaid type concept. Originally i wanted to try painting water I think but ended up just liking playing with colour and sketching.


Tuesday, 8 November 2011

Artwork : Portrait

Digital speed painting I did about a year ago,created in Corel painter IX using chalks and wacom tablet.Think it took 2 or 3 hours,never finished a lot of detail.

Click to view fullsize.

Razor's edge: Art project

Dragging out my old art portfolio and having a look through it,this is one of my projects from a few years ago.Was made with some clear plastic and a scanner,the concept was for a Waterstone's advert promoting crime/mystery fiction.


Sunday, 6 November 2011

Speed Model : Bedroom

After a week of UV mapping I needed a change so decided to do some speed modelling again and make a change from doing sci-fi / fantasy environments.This is a one hour model - render scene,done in Maya 2012.

Click to view in HD.

Renders a little rough round the edges and textures need work.