Today I start a new mini project... that's epic of course. I'm building a low poly but large scale open world environment in Maya and Unity engine, I've gone for a fairly traditional fantasy style (so far) in this scene partly because its not a style I would usually go for and for the starting area of this map it works.Lot of modelling,textures and detail to add,first shots show the basic landscaping and today's props.
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Entrance to the first village,everything built by me
except the trees.Lots of vegetation to add. |
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The mountains are roughed out and will develop as I go,
these shots are from in the program (not final in game). |
2 comments:
Cool could you make a tutorial for the houses plz i use 3ds max for my modelling
I use Maya,I don't know Max well enough to do a tutorial at the moment.The houses are very simple,mostly made from boxes.
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