Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Tuesday, 18 December 2018

DreambackVr - Indie horror

Another project I've been working on this year is an upcoming VR / Unreal 4 indie game called 'DreambackVR'. The horror game is set in sprawling mansion as you explore the haunted halls,solve puzzles and unlock hidden secrets.



I was responsible for building the the initial phase of environments,taking pre-existing assets and making a cohesive mansion,initial lighting set up,modelling and modifying props and materials. The mansion was built around a central courtyard with multiple levels and vantage points which meant adapting the modular parts to fit and re-texturing in Substance Painter.

Early version with some test lighting.

Corridor lighting test.
The house appears in two time periods during game play along with the exterior of the house and surrounding forest area. One of the central characters in the game is a doctor so I looked at references for old medical operating theatre's as well as influences of mystical / occult items relevant to the time period. The levels of the house also have servant quarters, storage and formal areas similar to what would appear in large mansion during the period.

One of the guest bedrooms.
 The game is currently still in development with plans to release with full VR support via Steam sometime in 2019, more about the project can be found at http://comeovergaming.com/video-games/dreambackvr

Monday, 17 December 2018

Collision Course - Humans, Dinosaurs and Droids.


Earlier this year I worked on expanding the environments for early access indie game Collision Course.

Built in Cryengine the open world game takes place after you crash land on a prehistoric world. Currently the game features a large open world with unscripted AI encounters,crafting/survival and environmental events.

My work was on the project was focused on an undeveloped section of the map,adding grasslands and plains,rivers and additional cliff areas and integrating it with the existing map. The games latest patch added a new AI herding system as well as Parasaurolophus and the plains were the perfect spot for some dinosaur sight seeing.

It had been a while since I used Cryengine but as far dense exterior environments and exterior lighting go the engines capability's are still pretty additive,after working mostly with Unreal 4 it was an interesting to compare them both.Collision Course is attempting to make the most of the engine with day cycles, lava and flowing rivers and seeing dinosaurs roaming is sure to bring back those Jurassic Park vibes.






















For more information about the game,it's progress and to see out the trailer check out the link to the Steam page below.