Wednesday, 17 July 2013

Game Modelling 2#

Second set of models built for Unity3d game,the tower model is where the player can rotate around the building and expand by adding on sections of buildings representing skills.The tower was built in parts so that the player can spend experience adding what sections they want.The images show the  tower in its complete stage.

Side and back view of main tower and Arcane tower.

Close up of base,click to enlarge.


Game Modelling 1#

A recent project I worked on was modelling assets for a game,'Hoarder' is a real time strategy side-scrolling game that uses Unity3D. These models were created for the battle map where you chose the next location to fight or defend and represent village,town and city size challenges.

Village environment,modelled in Maya 2012.

Town map,with more fortifications.

City map,the player clicks the map icons to start battle.









Monday, 8 July 2013

Model / Concept render

I haven't had a lot of time to blog recently but thought I'd post some shots from a project I worked on a while back.This is an unused concept / model I built a while back for a music video based loosely on a fantasy art cover piece,it was originally going to be composited and rendered in After Fx.

Modelled in Maya 2012


Colin Kaszynski 2013.