Spent a hour or two playing around in Unity 3 engine,previously I found the final rendered game graphics to be a bit disappointing so I thought I would experiment with lighting options and see what I could come up with.I imported a couple of my Maya models into the engine to test indoor lighting and anti-aliasing effects.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM6zZHO39TO8r41heEczj_30HwN3vU8uA19iTVc0v5WKyisK8FS3iBt58enWMYIbQEzr-Hjvho5oeS3VOR-YAdYSz8GAgTs-u8eZbsXUxALAHh_KQN2jn136wHVPBOcFFonWnoHGN24ms/s640/unity+3+maya+import+game.jpg) |
Some realtime shadows,image effects applied to camera to soften jaggy edges |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnnT5ijbdDVBqiPhmDR2-U6thQZUCu78BoFpR3bPaAHOzOBO2Q4WGdITegmV-yQfivyxH-2sDWoe33kW9z-taHanyKD4DP74YzuuWJfRaxZkls4rY61C3zlMQG-rXTtm416sE5Ii7MxFA/s640/unity+3+game+engine.jpg) |
Forward lighting with some point lights to fake ambience |
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