Spent a hour or two playing around in Unity 3 engine,previously I found the final rendered game graphics to be a bit disappointing so I thought I would experiment with lighting options and see what I could come up with.I imported a couple of my Maya models into the engine to test indoor lighting and anti-aliasing effects.
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Some realtime shadows,image effects applied to camera to soften jaggy edges |
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Forward lighting with some point lights to fake ambience |
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